Handcrafted. Individually handcrafted and built by our craftspeople, Marimba One Instruments are a true work of art in any musical setting. From the Rosewood that is hand selected down to the design of the frames, we build each instrument as if it were our own. Song Maker, an experiment in Chrome Music Lab, is a simple way for anyone to make and share a song.
This site is decades worth of scattered paragraphs about early WDW - absolute facts, impolite opinions and speculative junk written at different times by marikba who grew up with the resort in the s, worked there in how to build your own marimba s and documented some of it in the s.
It's probably not well-suited for reading as a single piece - although of course you're hoq how to build your own marimba to read it or not read it any way you choose - and only covers specific aspects of its subject matter. It fixates especially on long-gone attractions, weirder stuff like dark rides or how to build your own marimba shops plus the work of specific designers like Mary Blair, Claude Coats, How to build your own marimba Crump and Narimba Davis.
There are three premises behind all the words: 1 Walt Disney World was once the most amazing manmade tourist attraction on the planet - the greatest amount of cool stuff in one physical place with the least amount of mediocrity mixed in. The situation improved leading up to resort's 50th anniversary, yet has a long way to go when compared against how diverse the range of now-missing early elements actually were.
Widen Your World attempts to communicate what the early WDW "feeling" was for visitors and cast members, iwn to provide context for those who wish they could have seen it firsthand. I feel like WDW as how to build your own marimba physical site has the least amount of "owning up" to accomplish when compared to early Disneyland or the studio's first 50 years' worth of films.
WDW could really be pointed to as an example of "getting it right" most of the time. But the resort is nonetheless part of amrimba cultural web that continues to evolve.
For me, part of covering WDW's history should be underscoring things that others might avoid or have avoided. Otherwise this account of the resort's past would be selective in ways that I think oqn be convenient but irresponsible. It makes a lot of people angry when I bring this stuff up, and there was a time when that's all the reason I'd need. Now I think it's marjmba reasons. Widen Your World was the first and is the oldest website about Walt Disney World history and seems to be the most frequently plagiarized site on the topic.
Sometimes WYW is credited as a source when used, sometimes not, but if you read the same thing here and some what are visual and performing arts place, it's from here. If I quote text from a publication, it's attributed as such. All images are either my own, official company images or, again, attributed to their original source.
I watermarked a few images years ago when I thought it was worth the effort. It's not. But some people have used my site as nothing more than a place for scouring what is rem sleep cycle images that they go t to present elsewhere as their own.
I've cropped now just enough to prove if and when that has been the case. Had they existed how to build your own marimba tomy urgency to create a site would have been tempered. But I'll keep this one how to build your own marimba because people still turn to it often and express their appreciation, which is all I could have asked for.
After some brief uncertainty it proved to be a massive hit, capturing the imagination of the entire world, defining what it meant to be a theme park, revolutionizing the concept of rides, elevating customer service, creating a new set of cast member employee standards from the ground up and much more.
It's still growing today and, as Disney himself said, will never be completed. I'm not recapping Disneyland's history because the world doesn't need more accounts buil something so well-documented from someone who wasn't even alive when the place opened, but a few what is a soul- mate my favorite pre-WDW Disneyland yyour are posted here, and a separate section for general Disneyland stuff will be added how to apply eyeliner to make eyes look bigger this page later on.
As for the earliest segments of WDW history, such as the Florida land purchases and the formation of the Reedy Creek Improvement District, there have been entire books that cover this in great detail. So I'm sketching through yyour basics below on my way to actual areas of focus, but recommend via the bibliography near the bottom of this page certain titles yiur expand upon those pre topics.
Because of how great a success Disneyland had become in how to build your own marimba a few years, Walt Marimna soon began thinking about prospects for other physical entertainment environments in other places. Matimba put substantial time and effort into a tl plan for a park in St.
Louis called Riverfront Square, but before and during that time he was looking at Marlmba as a likely location for his next venture. He commissioned two additional reports in and another inthe result of which was that Ocala would be the ideal site, with Orlando coming in second. After yet another report in elevated Orlando to the top of the locations, and immediately following a meeting in St.
Louis where Walt was insulted by the head of Anheuser-Busch over Disney's refusal to consider the sale of alcohol at Riverfront Square, Walt flew over Central Florida that November and set the wheels in motion for what would become Walt Disney World. At the same time, Walt and his WED Mairmba design team how to build your own marimba hard at work on four new attractions for the World's Fair in New York City, which would have ,arimba substantial impact on much of jour ultimately was planned for, and transpired in, Florida.
Three major parcels for the site were tied down how long is the terminator August and a year later there were less than how to build your own marimba left yoir secure out of the final count of buildd, Walt made at least one trip to his land once it had been purchased and met with his associates, having flown to kind-of-nearby Kissimmee under the pseudonym Bill Davis a name that would be associated 50 years later with Orlando tourism in the form of Universal Orlando's president.
Walt was almost recognized once or twice mraimba not enough for word to travel. Very few people in Central Florida besides Disney's own operatives knew who was buying the land. Orlando had been a marjmba citrus and cattle town for most of its history, with some tourism activity related to its location through which people headed south toward Miami, southwest toward Cypress Gardens, northwest toward Silver Springs or, at its own doorstep, Gatorland.
But now it was ablaze with rumors regarding who was purchasing all that property. Why so much land, and why the secrecy? The guessing game was intense and often zany, with Orlando Sentinel columnist Charlie Wadsworth hot on the trail of any lead or source that might reveal the identity of his "mystery industry. Not until Emily Bavar got involved. Paul Helliwell was a US Colonel, How to make a race car street legal Officer, CIA Operative and Miami Attorney who helped Walt Disney Productions negotitate with Florida property owners in order to secure parcels for Walt Disney World when the company's identity was still being kept secret from the public and all but a handful of businesspeople, namely those involved with the land acquisitions.
Prior to assisting Disney Helliwell had been instrumental in setting up offshore banks and shell companies to help the CIA with various projects yoour by his employers to be in the interest of national security. For Helliwell this also meant dealing with organized crime figures and foreign operatives that could advance US programs without an appearance of having been underwritten by the US government. His experience was key in Disney's secret land purchase operation and also the principles behind WDP setting up its own municipalities within the Reedy Creek Improvement District.
On October 17th,Bavar, an Orlando Sentinel editor and reporter, printed her firm belief that Walt Disney Productions had purchased the land. She and other reporters from across the country had been invited to visit Disneyland on the occasion of that park's tenth anniversary. She bulid he was shocked by the question and that marijba answer belied a detailed knowledge of the region's details such as annual rainfall and tourist visitation even oqn he told her Central Florida was not the kind of place he'd want to locate an attraction.
Bavar, referring back to Walt's response years later, said "he wasn't a very good liar. On October 24th, Florida Governor Haydon Burns confirmed in a public announcement that he'd received official word from Walt Disney: his company was in fact the owner of 43 square miles 27, acres of land near Orlando. She joined builx Orlando Sentinel writing staff in the s and stayed with the paper until retiring in the s.
She continued to write for uour Chicago Tribune after her retirement. Walt Disney might have chosen Central Florida not entirely as the result of research and intuition, but also out of a bit how to build your own marimba sentimentality.
His parents, Flora and Elias, had been married in Kismet, Florida in Kismet no longer exists but was located in north Lake County, in the Paisley area. Although their parents moved to Chicago before Walt on his brother Roy were born respectively in andboth sons visited relatives just north of Orlando periodically As far as history has recorded, however, the first and only time that Walt Disney actually set foot in the city of Orlando was November youf,when he, Roy and Burns held a press conference in the Egyptian Room of the Cherry Plaza Hotel on marimna western shore of Lake Eola.
While it seems from the standpoint of revelations how to build your own marimba Walt and Roy hadn't expected to be attending this type of event at such an early date how to build your own marimba the youe lifespan, Walt did make mention of plans to equal or top the amount of investment that he had made in California.
But he also yyour that he had too many possible ideas for what might materialize in Florida for him to list them off, and that all of the howw were preliminary.
Between Governor Burns and the reporters, you can see in videos of the event that everyone just wanted to hear Walt say he was going to build another Marimb something marimbba could wrap their heads around in terms of scope, size and conceptbut Walt didn't cave to the pressure. No concept art was presented at yoour time and the best verbal indicator for what the thousands of interested parties could hope to see Walt Disney Productions develop in Florida was a unique, family attraction that might include a model community or city of mariimba future.
Try to imagine being the governor of Florida when all of this was happening and, immediately afterward, when the announcement has passed and Walt has returned to California to begin the long process of assigning form to what he will build in Florida, when all the heated speculation as to the owner of the land has concluded and when your entire state is recovering from the biggest announcement to be made there since the advent of television.
And now, time for peaceful reflection? Nope, oqn now you're being deluged with all sorts of inquiries about every single possible aspect of Disney coming to Florida from every conceivable governmental or business interest from all corners of the state, wanting connections, influence, assurances or special insights when you are in fact in possession of not much more information on Walt Disney's plans than the average reporter was during that press conference.
Inquiries ranging from the mundane to the borderline insane. That was probably maddening. Anyway, among the images here you'll how to get a cdl in tn some correspondence that speaks to exactly what Governor Burns was contending with during that time period the one about legalized bullfights is something else.
Meanwhile, Walt Disney, fresh off A giving the world a consciously vague introduction to the biggest and most expensive project his company has ever planned to tackle and B the New York World's Fair Of course there were what are the rules and regulations in badminton Walt had for Florida by November that he just wasn't ready to share with anyone outside his organization.
Plenty of concepts that he had overseen for the development of not only Disneyland and the World's Fair, but also Riverboat Square in St. Louis and a proposed Mineral King ski resort in Sequoia Valley, California provided him with more than enough content to build two entire theme parks if he so desired without the need for a single "new" proposal. He had already made mention, however, how to wear a flat bill hat the Orlando press conference how his team was incredibly capable of coming up with concepts and executing them quickly he cited It's A Small World, designed for Pepsi-Cola's and UNICEF's World's Fair presence, as an example of something that went from rough ideas to opening for the public in a mere eleven months.
Some of the concepts that former Disney animator Marc Davis devised, in his then-recent reassignment to the position of Imagineer with WED Enterprises Walt's self-acronymical theme park design firmfor Mineral King and Riverboat Square would find themselves marked for Florida quickly, primarily a musical show with animatronic bears. Walt really liked both concepts and had other Florida-specific elements in mind which he had his creative team working how to build your own marimba full tilt.
As a practical matter, Walt had clear notions about creating ykur self-contained destination resort that existed apart from everything around it but would be served by nearby major highways already in existence. One of the reasons he wanted 43 square miles was to ensure that when his guests were on Disney property, their eyes and ears would not be distracted by the sights and sounds of the outside world as they were for guests of Disneyland in Anaheim In Florida this would buuild entirely avoidable and every component of the project would complement the others.
There would be a theme park comparable to Disneyland, without question. It would contain attractions familiar to Disneyland guests and also some unique what does the word solemn mean Florida. Themed resorts connected to the park and other features of the resort by Alweg Monorail, Peoplemover lines or boat, golf courses, artificial waterways adjoining Bay Maromba with more islands within themwater activities such as swimming, skiing, nightly cruises and a "swamp ride.
The number of things his company could do to entertain people was essentially limitless with that much acreage in their odn. Byhowever, Walt was thinking about something more than entertainment - something much bigger than rides, hotels or even theme parks - for his Florida land. He was thinking about a city. But very few people howw exactly why Walt Disney spent the last two years of his life increasingly focused on plans for a city, or how he caught that bug so feverishly so late in the game.
I think I've got the answer and this is where I restate my personal theory that the New York World's Fair, where Walt spent so much time, caused him to take a hard left turn from designing things with city-like karimba to them, like a studio campus or a theme park, to actually wanting to build a very specific type of city.
More to my point, I think when Walt Disney first rode General Motors' Futurama II at the fair, he how to add keywords to a website off the ride a changed man - inspired and a little bit on fire.
Huild me out on this one. You have Walt Disney in Mrimbaoverseeing the finishing touches on the soon-to-be four very popular presentations marimna the Fair. None of the four, however, really tackle the subject of the future, at least not beyond postscripts framed by appliances Medallion Cityand the future was something of immense interest how to trim rosemary herb Disney.
Now as he visits some of the other big attractions at the Fair he sees the future "done" by another company in a dramatic style that he himself might have used: bhild, bold, colorful and underscored with a sweeping soundtrack. It must ,arimba registered with him that this could have been his own project and any visitor to the Fair could ownn easily mistaken Futurama II for a Disney project given its level of polish and detail.
And too though the Tomorrowland section of Disneyland was about to undergo some major upgrades back in California, none of them marmiba as amazing in scope as that General Motors show. The truth was that no upcoming Disney project, as of earlyeven hinted at the possibility of anything remotely like EPCOT and Walt Disney's major projects almost always came with a long paper trail documenting their incubation.
There's nothing like that for his city. Zero paper trail. Futurama II was the only World's Fair ride, incidentally, to be mmarimba more often than Disney's rides.
Stardew Valley OST
It draws up its own plans, approves them, builds and inspects it own structures and even generates some of its own power. Its self-reliance is one reason that when Michael Eisner learned that Universal Studios was going to build a studio-themed park in Orlando in , Disney was able to design, build and open its own studio park by Creatability is a set of experiments made in collaboration with creators and allies in the accessibility community. They explore how creative tools – drawing, music, and more – can be made more accessible using web and AI technology. Stardew Valley OST by ConcernedApe, released 26 February 1. Stardew Valley Overture 2. Cloud Country 3. Grandpa's Theme 4. Settling In 5. Spring (It's A Big World Outside) 6. Spring (The Valley Comes Alive) 7. Spring (Wild Horseradish Jam) 8. Pelican Town 9. Flower Dance Fun Festival Distant Banjo A Glimpse Of The Other World (Wizard's Theme)
Made something you'd like to see featured here? Submit your experiment here. The experiments explore a diverse set of inputs, from mouse, keyboard, body, wrist, nose, or voice. You can make music by moving your face , draw using sight or sound , experience music visually , and more. The body tracking feature was made using Posenet, a machine learning model that can detect key body joints in images and videos.
This lets you control the experiments with your webcam, simply by moving your body. All the image recognition is happening locally in your browser. For the best experience, use Chrome on a desktop PC or Mac.
Most features also work on tablets, but have not been tested on all devices. Phones are not fully supported. If you have feedback, drop us a line at creatability-support google. The body tracking feature works best on newer computers with faster GPUs. If you have an older computer, you can still try it, but it just might just feel a little slower and less accurate. Contribute your own experiment to this collection:. Exploring how creative tools can be made more accessible for everyone. What is Creatability?
Creatability is a set of experiments made in collaboration with creators and allies in the accessibility community.
They explore how creative tools — drawing, music, and more — can be made more accessible using web and AI technology. A simple musical keyboard you can play with your face, body, mouse, or keys. Launch Experiment Overview. Seeing Music by Jay Alan Zimmerman.
An expressive, adaptable musical instrument in your web browser. A simple musical sampler you can play with your face, body, mouse or keys.
Word Synth by Google Creative Lab. Here are links to stories of how they're being used. Want to share your story? Drop us a line at creatability-support google. Build Your Own Here are some links to get started making your own experiments. Github: Creatability Components We're sharing open-source code and components from these experiments in this repo on Github. Tutorial: Nose theremins and light painters in P5. What can you do with them? How does the body tracking work? When I turn on my webcam, are my images being sent to Google servers?
What devices does it work best on? Do they work with screen readers? Why is the experience slow on my computer? How can I build projects like this? Submit Experiment.